![]() RGB: Were there any plans to turn GT6 into a PS4 launch title? Because it’s interesting that we’ve seen three GT games (including GT6 now) on the PS3, wouldn’t it makes more sense to develop a GT launch title for the PS4? We can’t commit to a timeframe at this time, although I can share with you that it has been something we would want to do. But you have to consider the fact that it takes one year for us to create a new track for the game. Yamauchi: The Hong Kong media asked us of this as well, if the Hong Kong track will return in GT6. Are there plans to include, say, the Shanghai racing circuit into the game? RGB: At ChinaJoy last year, you mentioned that you would like to showcase more of the GT series in the China and regional countries. ![]() There are premium cars, but we are not going to differentiate between premium and standard cars anymore when we move on to GT6 because we aim to get rid of all the functional differences between the two. Yamauchi: GT6 will have 200 new cars more than GT5. RGB: Could you please share with us the car roster? We’ll import what is required for a racing in terms of social interactions. But, Gran Turismo is not a social game, so we have to be careful in balancing how much social aspects we have in the game. Yamauchi: Hmm…it’s something that we can’t really get into much detail yet, but what I can say at this point in time is that there will be more. Will there be any new or updated social elements added to the upcoming GT6? RGB: There were some aspects of social and game sharing in the previous two GT games. The features like the adaptive tessellation that we introduced in the trailer will be a feature that’s actually a next-generation type of rendering technology but there’s meaning in bringing that into the PS3. In this trailer that we released in E3, you can see the difference in visual fidelity very clearly.Īnd in regards to the rendering engine to the game, what we’ve attempted in Gran Turismo 6 for the PS3 is to really bring in the graphics that is equivalent to the PS4. We showed a slight comparison in the trailer at Silverstone but we told everyone then that we will be producing a better representation of what was shown back then. At Silverstone, we introduced the new physics engine and rendering engine. Yamauchi: This time during E3 we introduced the new FIA GT3 cars that we’ve added to the game as well as locations such as Willow Springs and the new Gemasolar Solar Power generating facility in Spain. RGB: Yamauchi-san, could you please share with us the game’s development update since the game’s announcement at Silverstone? And of course, about the PlayStation 4 as well. We sat down and drank tea with Kazunori Yamauchi, creator and producer of the Gran Turismo racing game series, as we discussed about the launch of the upcoming Gran Turismo 6, why he’s making the game on the PlayStation 3 and not the next-gen console.
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